Inside the small blue container tray, at the foot of the shelving; enter using the door to the right of the Nuka-Cola machine, and turn left, to check for the magazine. Two magazines can be found here, one on the very clean and modern toilet, in the wrecked trailer northwest of the main excavator. Tucked halfway under the yellow metal trolley container full of debris, on the stone deck with the child's tricycle, and the wood blocks spelling out "REDRUM", near the "Caution Wet Paint" sign, on the southwest side of the mansion (exterior). On the picnic table by the tire and barrel, outside and south of the cabin (exterior). On the wooden box in the eastern corner, left of the black mainframe, inside the supervisor's tower above the open warehouse door. WV Lumber Co. A magazine should be located in the open plastic outhouse, northeast shore of the lake. On the low coffee table in front of the stone fireplace, eastern end of the lodge office (interior). This terminal allows starting the launch preparations and an exit chamber on the southern end that leads to the elevator and exit. Two magazines should finally be here, if not, I dunno where else. It is located west of Watoga and east of the monorail elevator, on the edge of the boundary with the Savage Divide. The building in which this can be found is the one with the Nuka-Cherry sign on the brickwork. Another magazine should be located on the blue mainframe computer bank, close to the fusion core generator. The real danger of this area is the upper floors, which are patrolled by a wendigo that can sometimes stray to the bottom floors. A fusion core can also spawn on the table. Poseidon Energy Plant WV-06: Tseries In the basement, in a locked security cage in the room labeled "workroom." Inhabitants Seeking to establish the location as a stronghold for their expanding organization, a detachment was sent sometime in the early 2080s. This is a. Sunnytop Ski Lanes Another can be found on a metal shelf trolley along the south wall of infirmary and laboratory room. Wendigo Cave Sons of Dane Compound Located in downtown Charleston, this skyscraper was the heart of the Hornwright Industrial mining company.[1]. On the metal shelf trolley by the central steel support, in the middle of the Command Center (3), by the "star" trunk and the Overseer's Cache (interior). Level designer Craig Bernardo worked on this location's design and creation.[3]. On the other (west) side of the main room is a door. Feral ghoulsSuper mutantsScorchedRadroaches Camp Venture was known before the Great War for its extreme survival training. A magazine might be located inside the USA carriage, on the railroad from the south, on the sheet of woodblock table. It can be accessed on either its southern or eastern side via red double doors. On the small low coffee table, right side of the stall with the three stools (one fallen), the pink cash register, and the large (living) tree to the left of it (the tree is in the middle between two stalls). It can be accessed through the locked double doors. AlleghenyAsylumExtAlleghenyAsylumExt02-09AlleghenyAsylum01 (interior) [Non-game 9] Most were completed by 2063, although the construction of several Vaults was delayed, particularly Vault 13 (which only started construction in August 2063) and the network surrounding Washington, D.C.[Non-game 10] Some Vault construction was delayed due to work stoppage. On or around the shelf in the northwest corner of the small storage room (blue wallpaper), between the ruined conference room (hole in the wall) and the filing room (across the hallway), in the Research Center (interior). Underneath a cabinet in the locked secure storage room in the, Two can be found under the main counter of the cabin at the. A magazine should be located in the Treehouse Village, on the car seat by the orange toolbox, on the connecting junction platform with the red barrel. On the red seat by the dead Raider, next to the faded red trunk, by the red seat with the corpse on it, near the safe (1) on the south side of the camp. One location can be on top of the mainframe computer terminal in the northeast side of the interior concrete hut. ASAM turret Berkeley Springs The exact location is on the top shelf of the bookcase on the south corner of the master bedroom. The second one can be found on the shelf of the CEOs curved desk, on the executive level, in the balcony office. There should be several magazines here: The first one should be somewhere behind the toilet where the Bubblegum Teddy Bear and Garden Gnome are, above the entrance of the Auditorium. One in a "hidden" room on the third floor of the ghoul-infested wing. The sub-basement level, accessed by the elevator in the executive offices, is the location of the Motherlode Department[2] in which all operations involving the Motherlode robots were carried. The second one should be somewhere between the corner of the wood shelf, near the red chair of the Barber and Dentist shack. [Non-game 12] Some were not provided with enough food synthesizer for their population, others had only men in them, or were designed to open prematurely. The third one can be found on the yellow diagnostic cart, just above the front entrance of the main plants roof. It's my sister (sob) I thought I was over this already. Another magazine should also be on the screen of the microfilm unit, in the north corner of the filing office. The bed is on the side of the cabin near the small allotment of crops (exterior). At the very back, on the roof of the huge bucket excavator, accessed via the rust-red gantry. On the back seat near the pram, in the coach parked just outside the Transit Hub lobby, on the road. A magazine can be found inside the terminal building, opposite the kitchen and the food stall. A rusty car should be on the other side of the defenses. By the Raider corpse, near the crates and barrels in the southeast alcove, between the Armor and Weapons Workbenches, opposite the ski rental counter, inside the main lodge structure (lower floor). A magazine should be located on the mattress inside the large tent to the right of the gun emplacement. Vault-Tec Corporation (also referred to as Vault-Tec Industries) was a pre-War defense corporation which won the federal government contracts to design and implement a network of bunkers known as Vaults. Following the success of its demonstration Vault, built near their headquarters in Los Angeles at the time, the company won the bid for the construction of the shelters. Another should be on the yellow magazine rack shelf, the right of the coffee counter, same area. On the curved counter to the left of the blue cash register, inside the Hardware store. Overlook Cabin Approach the decorated bureau, and youll find the magazine here. Owners Seneca Gang Camp The third one should be below the tea party plank table, next to the red trunk to the side of the billboard lookout. Arktos Pharma About Our Coalition. A possible location here can be on the coffee table in the living room of the house northwest of the Mine Supplys store. Its proprietary inventions, designed to improve the quality of life of a Vault dweller, include SimuSun Lighting, Floorsuck Autocleaner Systems, Culinator 3000 Kitchen Systems, Entertainotron Rooms and Eye-On-You surveillance cameras. Camp Venture was known before the Great War for its extreme survival training. A magazine should be somewhere near the sheet of wood with the Mountain Honey, on the south side of the camp. The third one should be somewhere on the seat by the mainframe in the northern balcony corner roof the Sub Level. New California laws will create 4 million jobs, reduce the states oil use by 91%, cut air pollution by 60%, protect communities from oil drilling, and accelerate the states transition to clean Ted Wilson in charge of training volunteers. Fort Defiance AMS Corporate Headquarters On or below the spotted couch, inside the overturned military carriage lying on top of two other carriages; accessed via the opening underneath. Free States (formerly)Brotherhood of Steel (formerly)Taggerdy's Thunder (formerly) Finally, for the fourth magazine of this location, you need to head to the room opposite the Chemistry room. Inside youll find a safe and three barrels that read radioactive. To the west, a small path with a bridge leads to the Pioneer Scouts athletic test. Another one can be located along the eastern rock wall, in the chamber with the gantry and stairs down the middle. In the yellow container trolley, against the west wall, inside the upper concrete structure with the giant vat inside it, just right of the open security mesh wall with the green work cabinets (interior). Barring domestic issues things were looking good, despite the building's structure not being as stable as once believed.[9]. Clancy Manor They had breaks from this imprisonment only for treatment, meals, and sleep. Becker Farm The upper level contains the launch control chief's station and the only robot required to remain intact for the launch preparations to continue. Another magazine should be on the magazine carousel, inside the south lodge, by the deep red sofa. There are a total of 12 publications and 104 collective issues that spawn randomly from a select group of predetermined locations. The first Fusion Steakhouse opened February 10, 2005 in Vienna, WV. Camp McClintock Until the player character gains access to the Brotherhood areas, they can only explore the southern wing. On the desk by the door, inside the office (with the red sofa and two large mushroom lamps), off the balcony with the microfilm unit on it, north side second level, overlooking the main entrance lobby. Another can be hidden away under the metal and the yellow machine with the levels and stuff, at the end of the tunnel. Vertical, between the three cardboard boxes and plunger, on the ornate console, under the faded blue-and-white-striped tent tarp, on the roof due north of the church, on top of the Pharmacy building, with tree-trunk access from the railroad tracks to the east (exterior). On January 3, 2081, a recruit by the name of Fisher, just a week from graduation, deserted from the Camp taking a combat shotgun, ten boxes of shells, salvage recon, and other gear. Poking out of the small side table shelf, in the green wallpapered cognitive programming room (with the three televisions), in the Secret Facility basement. The company is sometimes referred to as Vault-Tek, The Vault experiment was an idea created by, The player character was intended to discover Vault-Tec's complicity in the grand social experiment by unearthing files hidden in the computers at, A location referred to as Vault-Tec headquarters is mentioned in the, The "Vault-Tec Documentation Department" is mentioned in the. Our Fallout 76 Magazines Locations Guide is here to guide you towards all the possible magazine locations in the world of Appalachia. One on a dresser in a room on the second floor of the Brotherhood-occupied wing. There are a total of 12 publications and 104 collective issues that spawn randomly from a select group of predetermined locations. The key to the room is found in the main office or the skill 2 lock can be picked. On the wooden dining table with the black-and-orange place settings, northwest corner of the cafeteria, below the staircase (interior). Mount Blair [10] Lack of oversight led to consistent mismanagement,[11][12][13] corruption,[14][15] and embezzlement[16] defining Project Safehouse before the War, even before taking the atrocious Vault experiments into account. Eventually, he decided that they would have to abandon one wing of the building and the entire first floor, essentially throwing away all the plans the personnel had. Firebase LT A magazine may be found vertically stuck behind the radiator of the south side of the upstairs landing, the right of the doorway marked exit. A magazine should be located on the mattress, in the connecting part of the suspended monorail carriage, north of the top of the pylon steps. On or under the red couch with the ornate wood back and arms, northwest corner of the balcony area, just right of the two bright red chairs, top floor (interior). Heavy constructionPersonal defense You can find Bobbleheads while exploring Appalachia.. How to find and use Bobbleheads The second one can be found by the skull and the headless skeleton, near a small pond, near the northwest wall in a small connecting cavern with narrow tunnels. Another magazine should be on the plank with the sleeping bag across the skeleton draped on the seat, left of the TV and small satellite dish. On the small gray speaker, on the balcony with the stool and stage lights, south side (upper balcony) of the Auditorium (interior). Sugar Grove The tent is to the right of the telephone pole and small comms dish. Near a possible Caps Stash, on the muddy Deathclaw burrow hole, in the middle of the island. Missile silo terminal entries On or around the wood desk (no terminal) with the red wastebasket, on Level 05, behind the inaccessible door, accessed via the hole in the conference room wall, via the duct ramp. 00260A69 Following a bumpy launch week that saw frequent server trouble and bloated player queues, Blizzard has announced that over 25 million Overwatch 2 players have logged on in its first 10 days. Behind Penelope's desk is her lab terminal, holding information about company projects. [18], Regardless of nuclear war, Vault-Tec had its own plans for Vaults. On or below the circular metal table on the raised wood platform camp, inside the mouth of the crocodile, in the Crocolossus Mountain ride. The third one should be somewhere on the magazine carousel by one of the three stools, the fallen one. A final one can be found on the green work counter in the generator room with the *Weapons Workbench*. AntsBloatfliesBloodbugsFeral ghoulsMole ratsRadratsRadroachesScorchedScorchbeastWendigo A magazine may be found in the north corner of the kitchen room, beneath the Nuka-Cola wooden crate. Another magazine location might be on the metal desk with the microphone and the broken terminal that can be accessed through the corridor with the lockers. The lists do not show all contributions to every state ballot measure, or each independent expenditure committee formed to support or There are three magazines here: One should be in the Reactor Area, on a desk with a broken terminal and a clown. On the metal work counter, to the right of the Overseer's Cache, below the "Support Our Troops!" Quests Another can be found on the red tale, under the wooden upstairs balcony mezzanine. Appearances Patients who did not qualify for a move to Watoga's facilities were discharged en masse with only a perfunctory attempt to contact their living relatives. A third one may be available in the office that has the red door with the sign Happy Halloween, on the metal desk with the *locked terminal*. Landview Lighthouse: On the dining table with the chair stacked on it, inside the white Lighthouse Keeper's house (interior). Look nearby the sink and basket here; youll find a magazine. Two on the third floor, on the bottom row of a metal shelf with a footlocker above, in the locked armory room near the overseer's cache. The adjacent room contains a chemistry station. Aaronholdt Homestead On the green metalwork counter, in an almost-destroyed red barn. At least that's over. On the gray defense barrier with the Brotherhood of Steel insignia, the wood spikes in front of the barrier, and the missile launcher to the side of it (exterior). One on the magazine carousel just left of the massive hole in the exterior wall. On the small table next to the deck chair, on the north side of the shack room, with views of the Creekside Sundew Grove. On the metal desk next to the Disposal Terminal, in the storage room with the hole in the eastern corner wall, just southeast of the double doors from the large generator room (interior). On top of, or on the ground below, the large lookout tower near the road, northwestern entrance into the compound. On top of the L-shaped mainframe computer near the large hole in the wall and floor, inside the top floor Communications Office (interior). Part of Sections Similarly, a magazine should be on the small gray speaker, in the south side of the Auditorium. On the wooden dining table, a magazine should be located northwest of the cafeteria, below the staircase. [5], Once the article was released, the revelation of the asylum being used by its management as a money-making scheme and the abuses perpetrated in the name of "healing" forced its closure. Morgantown Airport In another incident, a patient bit a nurse, tearing her hand open, and attempted to flee.[3][4]. I Am Become DeathMission: Countdown BravoOverseer's Mission On the metal desk by the terminal, northwest corner of the large filing and archive office, in the basement, through the double doors adjacent to the Food Court (interior). Thunder Mountain Power Plant A magazine should be located in the upper level, west side of the Complaints Archive office, on the short wood bookshelf under the window. In the attic area with the sagging floor, between the dirty bed and the toy truck, inside the pavilion. On the metal desk, by the steel support, one of the only bits of this schoolhouse still standing, in the completely open-air and mostly demolished schoolhouse, at the top of the tendril tower (exterior). Magazine, on the bedside computer terminal table, with Nuka Tapper Holotape Game. Appearances Do note that these are only sightings and might not be 100% accurate. A magazine should be located on the top of the light blue mainframe computer, southwest of the concrete tower hut. [2], After the bombs dropped, this proved to be a windfall for Taggerdy's Thunder, left to fend for themselves by the chain of command. The fledgling collective was attacked by a group of raiders who killed the dairy cow and all the chickens for meat before taking off. In the right display case, under the "Uncanny Caverns" poster, northwest wall behind the curved reception and transaction desk of the main entrance structure (across the bridge). On the wooden school desk, in the southwest corner of the History classroom (upper level) (interior). Only a single private, Jeffers, stayed behind. America's preeminent nuclear defense corporation existed The third one should be on the low coffee table between the gray and red couches inside Drugs shack, northwest side of Mosstown. In the underground Fujiniya Intelligence Base, on the southwest lower bunk with the skeleton on it, right of the Chinese flagpole, inside the dormitory. On the gantry balcony with the skeleton, at the base of the BoS flagpole. Site Bravo is a location in the Savage Divide region of Appalachia. One magazine can be found in the open corner locker, to the ceiling of the main yard building interior. On the 180 rotated Nuka-Cola wooden crate, you can find a magazine in the edge of the town, behind the gray cottage. [17] Despite these problems, Vault-Tec began advertising Vaults in newly annexed Canada, though these were in the early stages of completion. is ready for launch, and the emergency exit back to the surface opens. Camp Venture terminal entries It has a number of fully repaired hazmat suits. [Non-game 13] The control Vaults functioned as intended and protected their populations. On the desk with the destroyed terminal and telephone, northeast corner of the filing office, left of the propped "atom" picture, upstairs inside the center (interior). This would be the Brotherhood's first encounter with the dreaded scorchbeasts. On the mattress, in the connecting part of the suspended monorail carriage, left side (if moving north), half a carriage north of the top of the exterior pylon steps. A magazine can be found behind a wooden board, on the upper balcony eating area. New California laws will create 4 million jobs, reduce the states oil use by 91%, cut air pollution by 60%, protect communities from oil drilling, and accelerate the states transition to clean Pylon V-13 Search in the bottom section, and here youll find a magazine. The first magazine can be found on a table with a round top. Site Bravo By the sleeping bag in the small, dilapidated outside shed. In the last locker on the left (with the door propped next to it), under the wall clock near the chained door, at the far end of the girls' restroom (interior). The Burning Mine Among the derelict cells is a power switch that activates the doors leading into the northern wing of the facility, which was used by the Brotherhood of Steel as headquarters. Site Bravo is one of three nuclear missile silos located in Appalachia, the others being Site Alpha and Site Charlie. A magazine should be under the bunk bed in the northwest corner at the south end of the upstairs balcony, inside the main lodge cabin. On the ruined metal shelf, on the lean-to entrance into the red barn. A magazine should be located on the metal counter, inside the flooded concrete hut. Site Bravo is a location in the Savage Divide region of Appalachia. Armor workbench Weapons workbench Power armor station Tinker's workbench Dive deep into where the card boxes are, and youll find a magazine here. One of the magazines should be somewhere under the dark red sofa, in the northeast shack. One below the circular metal table, in the Crocolossus Mountain ride. Below the red wrist rest shelf, at the central mainframe computer in the middle of The Archives. Workspaces A magazine may spawn around the shelf in the corner of the small storage room with the blue wallpaper. On the green chair, around the dining table inside the lone shack in the southern part of the settlement (across the bog channel). On or below the metal shelving just right of the red trunk, east corner of the locked concrete transmission hut (interior). Near the wastebasket and two filing cabinets, on the windowed wall of the blue metal maintenance hut with the trunk and the Garrahan Mining logo on it, in the main cavern just after the shaft stairway descent. On or around the sideboard with the green lamp on it, northwest wall of the dining room, ground floor of the gray farmhouse (interior). The safe in his office requires a key, which is located on the bottom right shelf of his desk. America's preeminent nuclear defense corporation existed On the lowest shelf of the metal shelves near the overturned cart in the basement locker room (interior). Below the wooden counter with the blue scales and cash register, just near the corner from the Weapons Workbench. Tyler County Fairgrounds On the side table between the two comfy dark red chairs (one with a skeleton on it), in the upstairs spa area across from the elevator in the Beauty and Spa Salon (access via the hole in the roof or by entering the spa). On the low mesh table by the cooking station, next to the rusting military vehicle and log with axe in it, surrounded by tents. Fallout 76. On the green work counter with the drawers and two fusion cores on it, inside the security mesh walled area with the mattress, through the security gate (2) in the generator room with the Weapons Workbench. Camp Adams On the mattress in the room with the rug, off the room with the three terminals and green carpet, inside the lodge attached to the Raider arena, accessed via the exterior deck (interior). This article covers all the spawn locations for Fallout 76 perk magazines. The lists do not show all contributions to every state ballot measure, or each independent expenditure committee formed to support or On the bottom bunk bed to the right of the bear rug, inside the south cabin (interior). A magazine can be found on the floor of the right-side seating between the playground and the fountain. Emmett Mountain Disposal Site A magazine should be available somewhere on the thin wood bench, in the southeast corner of the glade. On or around the toilet inside the northwest trailer (the one with the roof platform attached to it that reaches the trailer to the south, with the Super Mutant cauldron hanging from the platform). [22] Only 17 of the Vaults were designed to work properly as control Vaults. LocCranberryAlleghenyAsylumLocation Jonah Ito is camped out in one of the offices, and has set up a turret in the entrance to the derelict southern wing to defend himself. The Brotherhood of Steel facility is fully enclosed by prefabricated metal fortifications. The Twin Lakes may harbor a magazine by the skeleton with the swimsuit, close to the north side of the lake, on the rock bank. On or around the desk inside the security hut, on the lower southeast fenced entrance, below the cliff Spruce Knob is positioned on. Another can be on the stack of the metal curved crates, inside the larger of the two green tents. I'd like to share it with you. In the storage area's main room, just outside the door to the room with the tinker's workbench, on the inside corner of the shelves. On the picnic table, southwest corner of The Buck's Den (on the right when walking in using the main entrance) (interior). Unlike other Vaults, Vault-Tec would send test subjects before any disaster scenario, starting in early 2078. There are four magazines in this cave, Curse you Wendies, erm-I mean Wendigo! One magazine should be on the headboard shelf of the bed with the red trunk on it. [26], Apart from heavy construction and technologies necessary for sustaining a population underground, Vault-Tec has also developed nuclear reactors,[27] medical devices, such as the organ extractor,[28] motion sensors based on Wattz Electronics' designs,[29] and even the SimTek 5000 virtual reality simulation suite for accustoming Vault dwellers with the outside[Non-game 17] and the Vault-Tec Assisted Targeting System for facing any threats. Among the planks and rubble near a sofa and small metal blue cooler, on a ruined rooftop accessed via debris, on the building with the Nuka-Cherry sign on the brickwork, north end of town near the water tower (exterior). Fort Defiance was built in the 1800s to provide treatment for the region's mentally ill. Opportunity Zones are economically distressed communities, defined by individual census tract, nominated by Americas governors, and certified by the U.S. Secretary of the Treasury via his delegation of that authority to the Internal Revenue Service. A magazine might be located on the small crap pile in the dead-end corner southwest of the red couch, towards the entrance of the lower ground level. There are quite a lot of possible magazine locations here. Alpine River Cabins Below are lists of the top 10 contributors to committees that have raised at least $1,000,000 and are primarily formed to support or oppose a state ballot measure or a candidate for state office in the November 2022 general election. A magazine is vertically placed secretly behind a picture frame inside a cabin with the weathervane on the roof. Inside the broken opening of the white overturned boat, by the wooden block also under the boat, half-buried at the side of the southeast boathouse, near a rusting red buoy. Camp Venture was known before the Great War for its extreme survival training. Landview Lighthouse: On the dining table with the chair stacked on it, inside the white Lighthouse Keeper's house (interior). It is the corporate headquarters of the pre-War Hornwright Industrial company. Another location may be to the right of the Arktos Pharma Terminal, in the Cargobot Control chamber. The terminal in the entrance room allows player characters to circumvent turrets and the reactor engineer robobrain. It can be found stuck between two cardboard boxes. On the fancy table with the dead plant, right (southeast) side of the locked (3) double door office room with the two skeletons on chairs, northeast area of the center (interior). The underbanked represented 14% of U.S. households, or 18. Fort Defiance was built in the 1800s to provide treatment for the region's mentally ill. [Non-game 15][Non-game 16], The primary focus of Vault-Tec was the development of a line of nuclear war defense installations and the technology necessary for their construction. On the ground behind the three large wood crates, near the sleeping bag, between the two doorways on the southeast side of the red barn with the canoe resting on it (interior). On the green work counter with the drawers and two fusion cores on it, inside the security mesh walled area with the mattress, through the security gate (2) in the generator room with the Weapons Workbench. Hornwright Industrial Headquarters Lewisburg In 2091, after receiving the all-clear signal, Vault 8 opened and Vault City was founded. On the half-buried green golf cart, on the park logo roundabout in the middle of the trailer park. The skyscraper is divided into nine distinct levels, including, from bottom to top, a sub-basement, On the bottom of the metal shelving with the Toy Rocketships on it, in the "prize booth" stall with the green-and-white tent top, west side of the grounds. On or below the open locker against the north wall, inside the concrete hut, left of the doorway, near an ammo crate (interior). A magazine can be found behind the large burnt safe housing, with the small locked safe within it, in the small mausoleum. Here youll find the second magazine. Leaders Keywords The asylum was still fully furnished, with numerous facilities to ensure its self-sufficiency, including a water treatment plant, dairy, and of course, strong walls with intact windows providing shelter from the deadly Appalachian winter. Technical To get through the reactor, player characters need to either repair the reactor or gain access to the security office (adjacent to the entry area, must pass through the reactor chamber) with Lockpick 3, and hack the level 3 terminal to suppress the warning. On the lectern at the main cultist altar with the pews, in the dead-end tunnel at the end of the mine (interior). On the plank with the sleeping bag, inside the suspended monorail carriage, just left of the TV and small satellite dish, across from the skeleton draped on the seat. The silo is an expansive location divided into five parts, each with its own event. A level 3 locked security gate prohibits entrance, but can be opened by either the secure storage key (found in a locked level 0 locker in the barracks) or a level 3 lockpicking skill. There are three possible magazine locations here: One is between the two filing cabinets to the south side of the east concrete yard structure. On or around the metal counter on the balcony (southeast corner), on the upper part of the tractor barn. Explore legal resources, campaign finance data, help for candidates and committees, and more. One of the two magazines here should be by the Emergency Report Terminal, on the second table from the left. Head inside, and youll find the magazine on the metal desk next to the Disposal Terminal. Uncanny Caverns The second one is on the table by the cooking station, surrounded by tents. One of the two magazines here can be on the stack of small wood crates, just outside the smaller two green tents. Employees On the wooden desk, by the guest room terminal, in the northwest corner of the upstairs dormitory (interior). Kanawha Nuka-Cola Plant On the metal desk with the locked terminal (2), in the middle of the upstairs interior by the short (but wide) set of steps. Behind the three large paintings (the front one is of water lilies) propped against the east wall of the octagonal room with the ornate furniture (and large desk in the middle) (interior). The single magazine location that can be found here is behind the metalworker cabinet counter, west of the garage and the curve-roofed maintenance warehouse. On the second-to-bottom shelf of the green metal work shelf, pointed at the southwest wall (by the perimeter wall), along the gantry with two sets of large wall extractor fans on either side, in the Reactor Room (interior). Yet for all these problems, Vault-Tec was able to create a number of cutting edge technologies and develop shelters that legitimately protected the inhabitants. There are quite a few magazines players can find in the Sunytop Ski Lanes region. The first class that graduated from Camp Venture had an over 50% failure rate and one fatality due to the live-fire exercises Wilson had recruits perform. In the operations center, in a small room with three fabricator pods, on a desk. There are four magazine locations here: Bastion Park A magazine should be located below the shelf trolley jutting out from the southwest wall, let off the Weapons Workbench inside the armory area of the Storage Cabin. Belching Betty In the outhouse with the door, behind the chapel, in the prison yard. A magazine should be located on the fancy table with the dead plant, northeast area of the corner. For the first location, head to the office building. On the plank-and-two-barrels table, in what's left of the living room, in the half-destroyed farmhouse. In front of the command center cabin, on top of a green. Vertical, jammed between two cardboard boxes, in the center of the shelves of boxes at the foot of the huge map screen, in the Mission Control room. There are four magazines here: Pleasant Valley Ski Resort Pleasant Valley Cabins Treatment was largely forcing patients to be immersed in ice-cold water. One can be found south of the Sugar Heaps Trading Post, on the deck by the fallen metal carousel. Survey Camp Alpha Southhampton Estate Marigold Pavilion Agency highlights surprise overdraft and surprise depositor fees On the metal counter, just through the security gate, inside the flooded concrete hut. Morgantown Trainyard Inside the church, left side pew third from the front (if facing the cultist totem). On the open locker in the upper western corner just left of the gantry steps, inside the large gantry platform and generator room inside the mine (interior). Sylvie and Sons Logging Camp Hornwright Industrial Headquarters is a location in the Appalachian city of Charleston. Vault 76 A magazine may be located in the schoolroom, on the northeast school desk. Find what you need to know about the federal campaign finance process. One magazine should be available on the lower side of the coffee table in the living room, inside the mansion. In the control room, on the upper-level platform, just outside the launch control chief's room, on top of the tall consoles. There might be a magazine close to the Supervisor Terminal, inside the main buildings upper area, in the wastebasket. The third one should be somewhere on or near the corner of the dark red couch, close to a small distillery. Vertically, on the floor between the red striped northeast wall, and the counter with the coffee machine on it; close to a stepladder, inside the Super Duper Mart. Lastly, on the TV cabinet, in the cockpit section of the airplane. Lucky Hole Mine [27] The southern wing is infested with feral ghouls and is mostly in disarray because the Brotherhood never decided to repair and clear out that section. Vault-Tec headquarters terminal entries; Vault-Tec employee terminal; Message 0099D Vending Machines, Vault-Tec headquarters terminal entries; Vault-Tec employee terminal; Message 0101C Bathroom Breaks, Vault-Tec headquarters terminal entries; Company Store; Vault-Tec Baseball Cap, Vault-Tec headquarters terminal entries; Company Store; Vault-Tec Drink Cozy, Vault-Tec headquarters terminal entries; Company Store; Vault-Tec Leather Bomber Jacket, Vault-Tec headquarters terminal entries; Company Store; Vault-Tec T-Shirt, Vault-Tec headquarters terminal entries; Company Store; Vault-Tec Vault-Tec Golf Tee, Citadel terminal entries; Vault-Tec terminal, Personnel Assignments, Vault 114 terminal entries; Vault-Tec terminal, PRIVATE: Science Staff Only, Vault 94 terminal entries; exterior security terminal, Security Log - 10/21/77, Bradberton's office terminal entries; Nuka-World mail system, Outgoing Mail JCB976NWC, Vault-Tec calendar in The House of Tomorrow, Vault Dweller's Survival Guide: Pocket Reference Edition, Prepare for the Future, Channel 3: Tomorrow's Technology Today #37, Fallout Bible 0, #More questions, questions, Fallout 4 Vault Dweller's Survival Guide Map, Fallout 3 promotional items/Vault Dweller's Survival Guide: Pocket Reference Edition, Bloomfield Space Center design document/1, Big Papa Moe's Lip Smackin' Sandwich Shack, Equipment and supplies for the Vaults, including, Vault-Tec "Shop-Tec" computerized trading system vending machine, Vault-Tec American Tricentennial Committee.
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