Components noted with italics above are not part of this default configuration. Mox Amber provides much more typical ramp, and it's something you'll find only in Commander. Although most cubes support a high level of complexity, some streamlining can help players understand the set and provide a bit of mechanical focus. This blog contains unofficial Fan Content permitted under the Fan Content Policy. A couple of these are leftover from sets earlier in 2021, but for the most part we're just bringing in fun new cards from Adventures in the Forgotten Realms. You also don't want your life total to go up (or at least not go down) as often as possible. If you put zero cards on the bottom of your library, you draw one card. The overall intent is to create a structure by which modules I used to swap in/out en masse (e.g., the "combo" module being all in or completely out of the cube) are mixed together in a rarity structure that increases variety without undermining the foundational structure of the cube. The Intro Packs page for any given block on the wiki should get you .dec files The suites devoted to noncreature themes (URW) have gotten a little unfocused. Using the first four profiles for another round of sealed decks led to the following results: All in all, every "player" got their first choice, except the fourth player, who picked a commander based on his pool rather than building his pool to a commander. Graveyard synergies are still present for some black-based commanders, moreso than lifegain, so I kept black's graveyard suite around instead of its lifegain subtheme. To see those cards, check out either our Ikoria Card Image Gallery or the Commander (2020 Edition) Card Image Gallery. I updated the recommended commanders under the Player Profiles. I'd set these cards aside because I wanted to prioritize more interesting multicolor spells, but I'm now realizing I could really upgrade the removal here and open up the flexibility of the multicolor cards by bringing these removal spells back in. Chandra's Ignition wiped the board of most threats but left Karlov (who was a 10/10) around. That was enough to take him out of the game, and since he'd reanimated one of Queen Marchesa's creatures, that player got dinged for 2 as well, ending the game. This collection lives at https://github.com/mtgtrice/mtg-decks. A couple days before this update, we did another round with the decks we used last time. Jeremy played a fearsome Marchesa deck that made itself an early target. Fans of this addicting strategy battle will play the game anywhere, from the privacy of their own home to the energetic atmosphere of an airport. I don't plan on using them myself, but I think it could be fun for other players to discover them if they want to. You can now import it in the MTG Arena client. I've broken the "rares" into various modules to provide some structure to the card selection and in the even that we ever want to flavor sessions in a specific way (e.g., "combo" session or "5C good stuff" session), but moving forward I plan to just randomly select a quarter of all the rares for each session, ensuring each player gets an even portion of them. I was actually pleased to see they were clunkier than I'd expected. The most up-to-date download is available here. Discord Server | If he would become a warlock of Slarkrethel, he could continue living. The upgrades I made were not really noticeable except that perhaps I noticed fewer clunkers and squeezed one of the new MDFCs into my deck, so I'd say it was a minor improvement, which is about what I'd expected. After other players have done all the dirty work, you can swoop in for the win. mtg.wtf. Contributions welcome! Not approved/endorsed by Wizards. Exceptions can be made later, but starting out with just 72 "building blocks" is a lot easier than dealing with 360 slots one at a time. Baleful Strix CMC: 2 Strix specifically needs one black and one blue mana and only arrives with a single power and toughness. Being a normal cockatrice, he just pecked at the contract, which counted as signing it. The monocolor decks--which unfortunately make up a good chunk of the commander pool--are probably the toughest to pull off here. Despite playing "niche" decks, this game seemed much more combat oriented than the last two. In addition to that, I'm actually adding in one combo per color so we can just see how this goes in a small way. Jeremy casts spells in between his careers as a chemical analyst and campus manager. "Stealth Mode": Every commander on the list for this player has blue, so I started there. All the changes here are to the manarocks and manafixing. Between the snake tokens + Gaea's Cradle and Thassa's Oracle + 40-card decks, his build was unstoppable. 2 available $8.99. Everflowing Chalice --> Forsaken Monument: Powered cube staple for interesting colorless buildaround from Zendikar Rising that should upgrade filterlands to be more on par with other lands, Enchanted Evening --> Steel of the Godhead: Combo piece for more popular hybrid card in the same colors, 3-color cards --> Modal Double-Faced Cards: Although they are powerful, the 3-color cards work in very few dacks, whereas the MDFCs are extremely flexible and representative of Zendikar Rising's most memorable mechanical innovation. Fortunately, most of them happen to be wizards, which is a less demanding tribe. I was a little worried the aristocrats/sacrifice player would win twice in a row, so it was nice to see the wheels player pull off the comeback. The most powerful threats have answers, even if they have to be narrow. Utvara Hellkite --> Terror of the Peaks: Both of these are fun, splashy dragons, but Terror of the Peaks has become more popular, while Utvara Hellkite seems better in a dedicated dragons deck. In this case, enchantments seemed to be getting off easy, so I made sure I added some more removal for them. A second super-module would include the "fun & build-arounds," decent miscellany, multicolor removal, and talismans. By clicking OK, I agree, you consent to optional cookies. Sometimes I add a card without realizing how similar it is to a card that's already in here. Here's another update that seems small but is still swapping out nearly ten percent of the cube! If you want to make sure you don't ever have mana issues and maybe want to go deep on a narrower theme, you'd go for a 2-color deck. Those percentages are not that surprising and confirm my guess that I don't need to worry about creatures as much. An improved visual deck editor with more sorting options A responsive design that scales for mobile devices (still a work in progress for mobile phones) Better searching options power/toughness and more Decks stay private until they have enough cards to playtest, so you won't accidentally playtest a deck with 10 cards in it Coming features Without any fliers or remaining removal, Karador had to take 6 from the dragon and then another 6 from creatures getting destroyed. I did a trial run of the decks I just built, and things worked out well. Strange_Bedfellow 4 yr. ago Not quite. Although I've cut back on the manafixing a bit, I'd rather have the push for these repetitive durdle decks show up only on occasion, so I'm going to undo a bit of the most recent changes, simply reverting to the decent and more diverse multicolor options I took out, using them to replace the multicolor removal. There was a lot of ebb and flow to who seemed to be in the lead, with Queen Marchesa getting in some early hits but then being superseded by Tayam's superior board presence. Another way to win in "stealth mode" is to sit back and wait till your opponents play their best threats and then steal them from under their noses! Adaptive Automaton --> Herald's Horn: This is just a minor upgrade to tribal support at "common.". One minute game guide - Cockatrice/Cockatrice Wiki Speeding up the game To speed up the game, you'll find convenient using some key combinations: Ctrl l = Set your life total Ctrl s = Shuffle your Library Ctrl m = Draw your initial hand / Mulligan Ctrl e = Draw # Cards Ctrl Shift m = Mill # Cards Crtl d = Draw a card Most dropped to "mid power," but a couple are now deemed "fringe competitive.". Heartless Hidetsugu still hadn't hit the board and didn't have any major threats to speak of, so the other two decks kept beating each other up. We'll still have Commanders, and we aren't using Schemes, but we're borrowing a mishmash of rules from across these formats to create something more specifically suited to 3-player games. Most people just drop him on the stack area, as nobody really seems to use the stack. Note that you can combine Reyhan, Last of the Abzan with any other commander with partner to cover additional color combinations. These subthemes "activate" more of the high power commanders. Baleful Strix mtg 1. For example, blue has far more creatures than it typically does, perhaps explaining why the usual UR Spells deck has come together so infrequently. In addition, the premise of this cube is to try out more expensive cards online that are less likely to make an appearance face-to-face due to budget constraints. Removal has a curve that aligns with the set, so no point in the mana curve is any more or less prone to removal. Enjoy! Ideally, the most obvious, entry-level decks are about getting creatures onto the battlefield and doing some combat, while the decks with fancy strategies are a little more elusive. For the most part, these cards don't really fit into any specific archetype (though they might support them in indirect ways) and just provide some nice miscellaneous effects at a lower level than similarly positioned cards in the "uncommon" module. TappedOut.js Blog Widget, Multicolor Archetype Support & Mana-Fixing Lands, Explore archetypes and cards unique to EDH, Include popular EDH themes so the experience "feels" like EDH, Provide variation from the most prominent limited formats, including traditional high-powered cubes and expert set drafts. For most Magic software, including Magic Workstation and Cockatrice: Download as .dec For MTG Arena: Download as MTG Arena .txt For Magic Online (MTGO): Download as MTGO .txt For others: . (Commander Deck, 100 cards) Forces of the Imperium Collector's Edition (Commander Deck, 100 cards) This annoying message will go away once you do. This cube can probably go a little lower since everyone will automatically have access to their commander, essentially giving them a ninth card in their opening hand that's always a creature. More changes are forthcoming. In fact, I switched the list of high-power commanders over to this one, which will hopefully continue to be updated in the future. However, the default cube is in need of more mass removal, so I made the following "swaps": Though not in the default configuration seen here, talismans are also being added to the cube at "uncommon," therefore reducing the need for manarocks. Ironically, the swaps below favor noncreatures over creatures, but including all the uncommons balances things out. Cockatrice is an open-source, multiplayer platform for playing tabletop card games like Magic the Gathering over a network. Nonetheless, including both Laboratory Maniac and Thassa's Oracle feels a little redundant, so I think I'll experiment with using one or the other moving forward. I used the pool passed to me to upgrade my Atraxa deck to be much more focused on planeswalkers, and it was pretty successful. Very few of the high-power commanders care about this theme, and the cards I've included don't even push the theme that much. Beyond this almost every other keyword at common is showing up just once. Like the 8x8 method for deckbuilding, this time-tested approach simplifies the process of cube construction, breaking it down into easily manageable chunks. Competitive EDH Decklist Database. Such an approach is basically a step removed from having a rarity structure, which is something I have for most of my other cubes, so I decided to go ahead and take that additional step here. Tribal decks, which focus on creature types, are also possible with this cube, though not all tribes with a high-power commander exist in sufficient quantities to be viable here. Other times, I add a card that seems like it will be popular, but it ends up not being so hot. Life totals: they're how you win; they're how you lose. We pretended that I used Dovin's Veto on his combo piece (even though I hadn't), and Jeremy naturally went on to win pretty easily. Here are some other options for more specific tribes you could find in your pool: Finally, monocolor decks can be easy to toss together if you have a lot of one color in your pool. based on decks that other players have built with this Commander. This cube strives to include popular Commander staples, and multicolor cards offer up some of the most popular removal spells in the format. Feeds | The ability destroys the creature at the end of the combat, which is after all first strike and normal damage dealing is done. Feel free to fire up a draft or play this cube however you want. Please add some cards to the deck to see card suggestions. Example: http://mtg.gamepedia.com/Khans_of_Tarkir/Intro_packs. Finally, the "stunt" player got the boot early in both games, which seems entirely appropriate. In the test game, the "niche" deck (Oloro) came on strong and made itself a target, drawing the ire of Saheeli in particular, who wanted to pump out servo tokens but couldn't due to Oloro's Archfield of Depravity. In the second game, he stumbled into an infinite loop he couldn't escape, technically resulting in a draw. AncestralMTG 100% (2277 Sales) $1,195.00 Shipping: Included 1 of 1 Add to Cart Cockatrice LP #1 View Details 1 Customers Also Purchased Zendikar RisingNegate $0.10 Commander: Innistrad: Crimson VowCommander's Sphere $0.16 Commander: Innistrad: Midnight HuntCommander's Sphere $0.18 Commander: Adventures in the Forgotten RealmsCommander's Sphere Well, once again some "minor" updates are resulting in turnover of five percent of the cube, so the next iteration might feel a little different. I can see it be very frustrating to take forever building a deck from your pool only to find no commander really works with what you think your deck should be doing or picking out a commander only to find it isn't really supported by your pool. Open pack Over the past few months, I've been rotating a "combo module" in and out of the cube to increase variety and give combos a brief shot at making an appearance in our games. What is the best legend?, are you ready for Elder Dragon Highlander?. Mist-Syndicate Naga --> Cackling Counterpart, Spawning Kraken --> Ancient Silver Dragon, Avabruck Caretaker --> Ancient Brass Dragon. Usually just sideboard your commander for easy finding before games. Each player builds a 60-card deck from that pool. These are in response to some trends I've been noticing as we play. Finally, in other news, we're experimenting with a new format--a hybrid between Archenemy and Two-Headed Giant that pits two players against one. This collection lives at https://github.com/mtgtrice/mtg-decks. Meanwhile, the number of commanders that care about the graveyard has gradually diminished, so, even if you have all the right cards, you're less likely to find a commander that'll work for you. For each multicolor card, you typically want another card devoted to manafixing. However, they do still need to be in here more than any other spell type. In this case, there were some black cards that helped, and the fixing was there, making Nekusar a viable choice. They also result in narrowing the card pool to expensive cards that are a step down from the power level of most cubes. Voltron (RWB --> WBG): A number of the most compelling voltron commanders are in green, but until now I have not had any explicit support for this archetype in green. Ashnod's Altar --> Mox Amber: Ashnod's Altar so easily combos with other cards, that it is almost impossible to not stumble into an "oops, I win" situation. However, the simplest approach is to just do sealed and create "mini-Commander" decks, as follows: House Rule: All monocolor commanders have "Partners with The Prismatic Piper. (If anything, it was better than my own decks typically do!) Card draw could be a problem for some colors. Some suites are a part of modules of "rares"--cards that show up only occasionally. Other minor changes arose from my zombie/mill deck and tweaks I've been wanting to make. Well this video should help you. I overhauled the hybrid options to make sure they are playing into the themes of this set. As it stands now, I still need to increase the proportion of creatures significantly. You choose how many cards to put on the bottom of your library as Valakut Awakening resolves. We'll be trying a "league" format and upgrading our decks using another player's sideboard next time. The easiest place to start is probably to just pick out the three colors that have the most cards you're excited to play and pick one of the corresponding commanders: If you want even more flexibility, you can go up to four or five colors, but you will be likely be relying on a clunkier mana base, making casting your spells trickier. To reflect this new default setup, all I'm doing is swapping the checklands (which are moving up in "rarity" and therefore not always be included) for the reveal lands, which will be "common." Submit a Deck Make a Request About the DDB We recently made some adjustments to the DDB main page and many lists were moved to the "Outdated Decks" section. Having at last input a full 360 cards, I tested this cube out today, building four sealed decks as if I was one of four players: Overall, these sealed pools were decent, and I was very glad to see most "players" able to shape the pool to their interests. New themes have successfully manifested themselves, including +1/+1 counters (Skullbriar) and light tribal (goblins, elves). Discord Server | To start, it cleans up after the last nine months of changes since 2021's "overhaul." The two of them kind of got into it while Xyris (manascrewed) and Marchesa, the Black Rose (weak) weren't doing much. The commander available for the tribe is in two colors, which increases the number of cards available to build the deck, even if the second color has nothing to do with the tribe. Games felt like Commander, with big swings and dramatic plays. It is usually not hard to happen up on the other 3% strewn about the other suites. After playtesting on my own and playing several sessions with others, I'm doing a first round of revisions to this cube. MTG Commander Booster Packs, Magic: The Gathering Trading Card Games Journey into Nyx Sets, Liliana Vess MTG Individual Cards; Additional site . "Flexible": This final pool seemed to have the best cards in white and blue, leaning into a control build with limited and unusual win conditions. More perfectly good Commander games came from this set this evening. I have also been feeling like it's too easy to put together 4- or 5-color "good stuff" decks. If you want more choices and have a sense of your preferred play style, the next section will be helpful to you. All in all, this game, like the last one, felt like what you'd expect from a casual Commander game. Cut the following: Thirst for Knowledge, Muddle, Jace, Vryn's Prodigy, Serra Ascendant one basic Island. I am making a few more changes to really hone in on the aristocrats theme in white. At the same time, the underlying structure of the cube remains consistent: themes are still apparent, and build-arounds keep circulating, creating tempting unique directions for deckbuilding. Godsend --> Eerie Interlude / Skyclave Apparition, Increasing Confusion --> Dictate of Kruphix, Bloodchief Ascension --> Knight of the Ebon Legion, Twilight Prophet --> Phyrexian Scriptures, Witch of the Moors --> Black Market / Grave Endeavor, Bloodthirsty Aerialist --> Flesh Carver / Feast on the Fallen, Goblin Welder --> Aria of Flame / Electrostatic Field, Shinka, the Bloodsoaked Keep --> Past in Flames, Splendid Reclamation --> Path of Discovery, Indatha Triome --> Nykthos, Shrine to Nyx. Advanced Search Engine for Magic: the Gathering cards. Each of these themes has at least a half dozen commanders in overlapping colors, and in total about forty of the high power commanders get substantial support from shaping the cube around these themes. Meanwhile, we've been missing some quality utility lands, so I'm trimming the manafixing in exchange for the most generally useful utility lands. The first type revolves around card supertypes. My confidence that the set can produce quality decks in the right hands has increased. I'm somehow surprised by the number of changes Midnight Hunt is bringing, but it's actually less than Forgotten Realms--around three percent of the cube. We even had our tightest series of games with the most recent pools, with all three coming down to the wire: each player won one, the losers were both in it till the last one or two turns, and the winner was always about to lose as well. Although red was completely absent, we still had a nice range from a monocolor to 4-color deck and probably some of the most interesting commander play we've had in a while. At no point did it seem like anyone was playing total junk. In retrospect, this is not surprising, as I included enough for four player's decks. Each of the following "player profiles" describes a particular approach to the game and a few high power commanders that work for you. By supplying it with an appropriate card data file, you can play with fan-made custom cards too. Whew! Hybrid cards also had "good stuff" quality to them, as they were simply comprised of the best cards I could find. ), a:76:{i:0;O:8:"stdClass":3:{s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:17:"Angel of Serenity";s:22:"field_card_image_front";a:0:{}}s:4:"type";s:8:"creature";s:10:"deck_count";s:1:"1";}i:1;O:8:"stdClass":3:{s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:19:"Cosmic Intervention";s:22:"field_card_image_front";a:0:{}}s:4:"type";s:7:"instant";s:10:"deck_count";s:1:"1";}i:2;O:8:"stdClass":3:{s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:17:"Hero of Bretagard";s:22:"field_card_image_front";a:0:{}}s:4:"type";s:8:"creature";s:10:"deck_count";s:1:"1";}i:3;O:8:"stdClass":3:{s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:12:"Stoic Farmer";s:22:"field_card_image_front";a:0:{}}s:4:"type";s:8:"creature";s:10:"deck_count";s:1:"1";}i:4;O:8:"stdClass":3:{s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:18:"Sage of the 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